games library

Playable ideas, honestly staged.

Released games first, unfinished-but-playable work next, early prototypes after that, and the stranger laboratories below. A listing does not imply a resident server: most simulations belong in the browser.

  • Released: Public and operated.
  • Playable development: A real game, not a finished promise.
  • Prototypes: Early builds you can play today.
  • Experimental: Labs, prototypes, and studies.
§01 - released

Released

Public games with an operated release surface.

§02 - playable development

Playable development

Real games you can play now, still changing enough that we will not pretend they are finished.

AI-guided tabletop roleplaying gamePublic

Artifice

Eris and the GPT are playable now; the broader Artifice presentation, onboarding, and product experience remain substantial works in progress.

Hosted product
Play through Eris; presentation WIP →
Cardifice battlerPreview build

Flux

A campaign card battler with commander kits, deck construction, banked Flux, items, powers, and a guided first run.

Hosted static build
Desktop and mobile browser build →
Browser strategy simulationPublic

AI 20XX

A lightweight, grounded strategy simulation about navigating the uneven arrival of transformative AI.

Hosted static build
Mouse and touch →
Information combat gamePreview build

Dark Forest

Poker with guns: a geometry-first combat game built around exact visibility, uncertain perception, memory, and deception.

Hosted static build
Single-player demo build →
Short-arena 3v3Preview build

Court

A two-minute 3v3 combat prototype with ten class kits, AI teams, destructible cover, and three contested Wardstones.

Hosted static build
Keyboard and mouse →
§03 - prototypes

Prototypes

Early playable builds, published as they are: rough edges, small scope, and no promise they become products.

Mutation and collection toyPublic

Pond

A tadpole eats, visibly mutates with every bite, and morphs into a frog; each frog fills one of twelve collection slots.

Hosted static build
Keyboard: arrows or WASD →
Tactical roguelikePublic

Red in Tooth and Claw

A party-and-creature tactics prototype with a campaign map, deployment, combat, campfires, equipment, and progression.

Hosted static build
Mouse; desktop browser →
Procedural planet sandboxPublic

Orbiter

Explore procedural planets on foot, by hoverbike, rover, or scout ship, and watch emergent alien food webs play out.

Hosted static build
Keyboard and mouse; WebGL →
§04 - experiments

Experiments & studies

Engine laboratories, dormant prototypes, and ideas that have not yet become products.

Game presentation laboratoryPreview build

Presentation Engine

One experimental home for Presentation Lab, Character Studio, Motion Yard, live Court rendering, and physical-policy demos.

Hosted static build
Studio, yard, Court, and policy lab →
Multiplayer systems prototypeDormant prototype

Competitive RPS

A commit-reveal rock-paper-scissors MVP with matchmaking, ratings, profiles, friends, and an older full-stack implementation.

Not hosted
Architecture and source retained
Daily social prediction gameLocal build

Hivemind

Pick the answer you think the crowd will choose, then score against the revealed vote distribution the next day — with group-comparison analytics behind invite-code groups (k-anonymity floor at n≥5).

Not hosted
Static client + thin versioned-HTTP service in-repo; deploy-ready per DEPLOY.md